Unity shader fake depth
Unagi e450 vs e500
It creates a ‘fake’ 3D depth map by mapping pixel brightness to mesh vertex Z positions. Perlin noise is used to create the ripple effect by modifying the Z positions based on a 2D noise field. CSS3 filters are used to add contrast and saturation effects. Running the Demo. Use mouse move to tilt and scroll wheel to zoom.
Aug 25, 2018 · Open the user-submitted project. 2. Open the "Main" Scene. 3. In the Hierarchy window select the "CameraDrawer" object and set the Camera Clear flag to "Depth Only". 4. Observe the Game View. Expected result: the "CameraDrawer" renders the depth of the top cube as with the "Main Camera"s skybox in the background.